Tag Archives: agilegames

X-team Silos Game – getting in T-shape

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Cross functional teams are complete in expertise but not necessarily collaborative. Sometimes team members hold on to their expertise too much and the team does not perform to its potential. This Lego game illuminates the difference when members allow themselves to take on tasks outside their expertise, being so called T-shaped. Play the game to kick-start your change and create collaboration.

Playing the game.

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Fluent@agile – visualizing your way of working

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Help your team improve by visualizing their way working with the fluent@agile game. With the game you can help a team find out where it is on its agile journey and help it find new ways of both fine tuning and make leaps in their daily agile practices.

Fluent@agile board

A teams fluent@agile board.

Me and Christian Vikström made the game together at Spotify during the spring 2014 when we were coaching and helping team to improve their agile skill sets and processes.

At Spotify the teams owns their own way of working. A team is basically only accountable to itself. We therefore needed an coaching tool that could help team take ownership of their self image and improvement strategy.

We also wanted the tool to be opinionated. It should be normative, tell what’s good and not, what kind of practices and behaviour that’s expected and not. But at the same time it should be open to new ideas, new practices and the teams local conditions.

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The Pirate Ship – Growing a great crew: a workshop facilitation guide

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The Pirate Ship is a workshop format that will help you grow amazing teams. It is “speed boat” on steroids. I have now been using it for a couple of years, and the time have come to share this useful and productive format.

I do a lot of workshops with teams. Very often the workshops are about the teams themselves. It can be anything from getting a newly started team up and running to helping a mature and stable team find new inspiration and challenges.

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Facilitating the Elephant Carpaccio Exercise

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One of the best exercises I know of on how to learn and practice User Story slicing techniques is the so called Elephant Carpaccio exercise. At Spotify it is something of a staple as it it is (often) used when introducing new employees (now a days).

The exercise is about creating a quoting application which includes different markets, tax and discounts. If you have not done this before your initial slices will probably be pretty large. The aha moment is when you realize how SMALL you can actually make them. You can can dry run this exercise by only creating and discussing the backlog. It’s also very friendly to actually do it for real by programing the application; even excel can be used to do that.

Henrik Kniberg has written an excellent guide on how to facilitate this exercise. Here’s my slides based on that presentation to make it a little bit easier to remember and run it in a classroom.

Learning flow with the Lean Dot Game

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Yesterday we had one of our regularly occurring so called Agile Lunch & Learn in the tribe at Spotify I currently work. We wanted to make the lunch about why it is often better not to work and focus on flow than to maximize your work and focus on resource efficiency. I searched for something in the Crisp bag of games. Pass the pennies – more about big batches. Kanban  tothpicks – to many rounds and variables. Folding envelopes – again more batches. Eventually I found the Lean Dot game.

Result board from a round of the Lean Dot Game

Result board from a round of the Lean Dot Game

What a find! This game will be with me for a long time. The best flow game there is, with extremply simple props: post-it notes and colored dots. You can run it  in an hour and get tons of experiences and stuff to discuss, such as:

  • Why it’s better to slow down
  • Adapt to bottlenecks
  • Batch sizes
  • Little’s law illustrated
  • Waste and inventory
  • Customer collaboration
  • In process testing
  • And more, and more, and more…

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Agile game – Pass the Cup!

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Timing: 10 mins

Ingredients:

  • A fair amount of cups ( x2 > no of team members)
  • A bag  (holding cups)
  • A referree counting cups and checking time

Directions:

Split into two teams "planners" and "doers". Introduce both teams into winning rules: Any team passning the highest number of cups around in 60s will win. Any cup dropped is considered faulty and has to start over from the beginning. 

Limitation: A cup cannot be passed on to the person standing next to you but cup must pass all persons in the team before counting as a score.

Planners: now has 5 min for planning their way of action (but are not allowed to practice!)

Doers: can practice for 5 minutes

Bring teams out and run the game. 

Note: game can also be run in a single team setup with two rounds. Give team 1 minute to plan before each round and note the number of cups passed in each round.

Learning Points:

  • By doing, you uncover things you could not forsee
  • By doing, team has already passed a number of cups! (aka made a prototype 🙂
  • How did productivity go up per iteration?
  • Who stepped up and offered solutions? Was problem solved through member interaction or command/control?

Agile Product Management

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