Continue reading: The Minimum Loveable Product

The Minimum Loveable Product

I recently attended a course (the excellent LeanUX course held by my colleague Martin Christensen) and again the topic of what a MVP is or is not came up in a discussion. In the Lean startup-world an MVP is defined as the smallest thing you can make to validate a hypothesis which helps you decide if you should continue developing something or if you should stop. For more information about this, I suggest you read Eric Ries’ blog post on the topic. However, in (very) many companies and organisations the term is used to describe the first version of a product released to the end customers. This “version one release MVP” usually contains as little functionality and features as is possible without making the end customers too upset, disappointed or unwilling to pay.

Another colleague of mine, Henrik Kniberg, wrote a quite thorough and lengthy blog post about MVPs a while back where he touched upon the point I’m about to make. While quite a few people see the different uses of the word MVP as problematic, I see it as a symptom of a need for a better word for describing at least one of its currently used meanings, i.e. the “version one release MVP”. Luckily enough a good friend and coworker gave me the answer to that need a few years ago: He called the first release of the hardware product we were working on at the time the “Minimum Loveable Product”.

Continue reading

Continue reading: Using Agile in Hardware To Develop New Products In One Day

Using Agile in Hardware To Develop New Products In One Day

Team developing new productsCan you develop new products from scratch in one day?

This challenge was taken on by the Medical HW manufacturer Optinova in August. Over the course of two days, we pushed the limits of “what is possible” by applying Agile in a HW environment.

Our hypothesis was that Agile would be a good fit in product development and innovation scenarios. And the result so far from the work that we have been doing with Optinova is promising.

Cross-functional teams, focus, rapid prototyping, close customer feedback and visual overview work just as well in hardware as in software. The training setup we used was as follows:

  • Day 1 – Learn basic Agile practices and principles
  • Day 2 – Applying them – developing three product ideas from scratch in one day, in a rapid prototyping workshop.

The result: All three participating teams managed to take an idea to working prototype in a day. One team went so far as submitting a bid to a real customer the following day based on their prototype. That’s high speed, even in software terms. But the most important thing wasn’t the result, it was the lessons learned. When we asked the participants if they wanted to continue to build products this way, the votes were unanimously in favor. If we can get it to work, this would help build a competitive and innovative company.Continue reading