As a product owner, your job is to make assumptions, or hypotheses. (Hypothesis-driven product discovery, anyone?) You assume that your priorities will be the best outcome, the shortest time to market or something else. But how good are your assumption when it comes to reality? Did that sale increase occur and was it thanks to your great mind or just pure luck? Do people around you understand and help you with your assumptions? Impact mapping is a lightweight tool that helps you with quantifying and communicating your assumptions.
You may have read about this elsewhere, but a recent event led me to write this. I feel that the working agreements concept is not given the attention it deserves. Working agreements are about making your culture explicit. It is desirable to have them visualised on your Scrum board as a constant reminder. Question is, when do we remove them from the board so that they don’t cover the whole board? My answer is, when the third state is reached, “internalised”.
Through the years we have at Crisp repeatedly been confronted with the question “How can I become Agile?”. We have checked with coaches outside Crisp and they give us the same picture. People want to become agile and they want it now. It has become obvious to us that there is a need for a quick fix. Hence the Agile Pill.
Here are some common misconceptions about TDD. I call them “myths” here, for short.
If this feels like talking to the dentists about your teeth, you are not alone. When I talk about tests sometimes people gets embarrassed about their habits, “I know you’re right but …”.
In my experience, when it comes to programming productivity, mob programming beats the rest. Of course the definition of productivity in this context is debatable and these are just my observations. Thus, it is not a proper scientific study but bear with me anyway.
I wish to compare one aspect of productivity, how we work together. I look at single programming, pull requests, pair programming and mob programming.
Cross functional teams are complete in expertise but not necessarily collaborative. Sometimes team members hold on to their expertise too much and the team does not perform to its potential. This Lego game illuminates the difference when members allow themselves to take on tasks outside their expertise, being so called T-shaped. Play the game to kick-start your change and create collaboration.
Continuous discovery means an open backlog where everything is considered speculation and hypothesis. Continuous validation means that the user experience is validated for each release, rather than up front. This may sound like big budget to you, but let me give you a case study, about how a single team accomplished it on a tight budget.
A small team with a small budget has the advantage of not losing its head with big ideas from experts in different fields, be it architecture or user experience. The budget constraint sharpens your effort in a way that could be healthy even to a larger team.
Elephants are not giraffes and user stories are not requirements. They share some traits and you may find them in the same context, but that does not make them the same. Despite that, many believe that user stories are the new requirements because there has to be requirements for a project, right? I give that a double “no”, they are not requirements and that is not anything we really need. User stories are about being able to explore options and seize opportunities. Requirements are about deciding up front and sticking with that.
Do you, a developer, have a feeling that the user stories your product owner is but a list of ideas prioritized on gut feeling only? That the relationship between them and their purpose are vague? Impact Mapping is an agile conversational tool by Gojko Adzic that may be primarily for product owners but hey, a developer needs a purpose too!
When refactoring legacy code, two problems seems to repeatedly occur. One is that the code is all tangled up with interdependencies and the other is that there is no specification of what the system is supposed to do.
Still we are asked to add features or fix problems without breaking anything. Everything in there should stay there.
TDD är en vana man behöver etablera. Första hindret är ofta när man återvänder efter kurs att omsätta teori i praktik. I detta avsnitt berätta jag om hur man isolerar en enhet så att man kan testa den. Del 6 är i serien “TDD på svenska” handlar alltså om detta och har precis nu publiceratsContinue reading
Låt oss säga det direkt: att kombinera pm³ och någon agil metod, som t ex Scrum, är en dålig idé. Varför?
Därför att du kommer inte kunna dra nytta av det agila arbetssättet. pm³ är baserat på en helt annan världsbild. pm³ bygger på årsplaner och att verksamheten beställer från en leverantör, typiskt den egna IT-avdelningen. Agilt har som en grundläggande värdering att reagera på förändringar i stället för att följa en plan. Det agila arbetssättet drivs proaktivt genom utforskande i motsats till att vara en mottagare av beställningar.
Vi har sett flera försök att implementera pm³ och de har ofta misslyckats på grund av att pm³ bygger på tankar om att verkligheten kan förutsägas 18 månader i förväg, att användarna vet vad de vill ha och att det är viktigt att ha en skarp linje mellan verksamhet och IT. Vi hävdar (och flera med oss törs vi lova) att inget av detta är varken sant eller bra.
Some things are too small for the overhead of a user story, still they must be handled during the sprint effectively. I suggest a small taxonomy to classify them and also what to do with them.
What makes good code? Many things but whatever the qualities are, readability is a cornerstone. If you can’t read the code, you can’t fix it. So how do you write readable code? I’ll give you my view but it’s like books, what I find enjoyable may be different from you.
Borde du inte programmera snabbare? Varför tar det så lång tid att mata in kraven i datan? Har du hört den frågan förut? Del 5 är i serien “TDD på svenska” handlar alltså om detta och har precis nu publicerats på vår YouTube-kanal “Crisp Agile Academy”. Du hittar som vanligt de tidigare delarna i serienContinue reading
At my current assignment, I needed to get my fellow developers up to speed with Wicket. So I put together a one day course that taught them enough to join in on the work of a current application. Everything is publicly available on GitHub here: https://github.com/perty/wicket-kurs.
You get a starting plate for a complete web application with database backend accessed through Spring Data JPA. Also, there is a Power Point presentation that guides you through the exercises. Very little is spent on Wicket philosophy and concepts to the benefit of hands on coding.
One of the most common questions we get is whether to estimate in time or points. It seems like points are used only “to avoid thinking about time” and they are essentially the same. Wrong.
Let us give you the travel metaphor to give you an idea about how we are thinking.
Hur mycket testtäckning ska man ha? Vad är skillnaden på line coverage och branch coverage? Vad är komplex kod? Hur undviker man att få fejkade mätvärden (gaming)? Vad är “förtroende” i det här sammanhanget? Hur kan man kombinera flera mätvärden?
Det och lite till försöker jag svara på i den här videon.
Testdriven utveckling, TDD, är en vana och för att skaffa sig en vana, behöver man träna. I den här videon gör jag en rolig övning i att bryta ner ett tal i primtal. Jag vill också trycka på att du ska träna dig att använda utvecklingsmiljön genom att skriva koden “baklänges”, använd en variabel ochContinue reading
Den första delen om TDD på svenska på Crisp Agile Academy är en motivering om varför det lönar sig med TDD. Jag funderar över vad som händer om man inte skriver tester alls, skriver dem efteråt eller skriver dem innan. Den här serien är tänkt att bestå av korta avsnitt där något inom TDD gåsContinue reading
Whenever you have a domain object, data transfer object, parameter object or any other object that can’t be instantiated with constructor parameters only, you need to create a builder for its class.
The great thing about Java is that it is strongly (statically) typed so a builder can give you compiler errors if you forget to set the compulsory parameters. If you use the builder in this pattern, you also get a very fluent interface that imposes order on the parameters. When using the builder, your IDE will suggest the next parameter to set.
Most of you have a relational database involved in your persistence. As soon as your first version has been set in use, you can’t change the database schema as easy anymore or you might lose valuable production data.
At the same time, continuous delivery demands that there should be as few manual steps as possible. See here for motivation on continuous delivery.
You no longer have a few database instance, there are numerous for different levels of testing and every developer nowadays run a personal database. To keep track of all database instances and keep them updated becomes a steep task.
To tackle this, we started using Flyway as a tool to manage our database scripts. Our applications migrates the database automatically on startup so we get a hands-free solution that will guarantee that the code and database schema is in sync.
Yesterday we ended our second two-week sprint and on the demo, besides showing the system, we could do some bragging about test coverage using our Sonar dashboard. We also could show Fitnesse tests at system level that implements the specification by example technique, or like some say, executable requirements.
What is the purpose of the @Ignore annotation in unit testing?
Either a test will be green and everything is fine or it is red so you fix it before commit. So if there is an ignored test, it is the same thing as dead code and we know what to do with that: delete it! Keep the code clean!Continue reading
I had taken on to facilitate a retrospective for my colleagues’ team. They wanted a different retrospective than the usual. So we borrowed Crisp’s office and used Jimmy Cards!
The group was around 15 persons from two teams. They all knew each other well which I believe is crucial as the questions on the cards can be challenging.
In this post I’ll give you the recipe which Jimmy and I came up with for this particular retrospective.
Have not all of us been in a spot where we feel an urgent need to fix some quality such as performance or availability, which takes a change in the architecture for effect? And yet we are pushed to work on new features instead?
There is a chasm between the tech side and business side that has to be bridged before a sound dialogue about system architecture can take place.
Today I decided to update my canned wicket test examples to the latest version of Wicket.
I still think Wicket is a really nice web framework for the following reasons, primarly.
- Hot deploy from the Maven archetype. The quick start setup offered from the Wicket site gives you “change-and-reload” out of the box.
- Unit testing framework built in. You test the logic of the web application without resorting to click simulation.
- HTML separation. Allows you to work in a tight loop with an interaction designer that can use any HTML editor.
We are doing a course called “Certified Scrum Developer”. We are of course proud of being one of the few eligible by the Scrum Alliance to hold such a course. But what matters most to us is teaching some modern development practices. The certificate bit is more of a bonus.
Crisp had recently its fifth installment of a code camp, the “Crisp Hack Summit”. It is an occasion for everyone at Crisp to go bananas on some project of their liking. We took the chance to work on the technical platform for the CSD course. We know from experience that you can loose a lot of valuable lecture time if the technical environment decides to hassle. Murphy, will you be there?