Continue reading: The Minimum Loveable Product

The Minimum Loveable Product

I recently attended a course (the excellent LeanUX course held by my colleague Martin Christensen) and again the topic of what a MVP is or is not came up in a discussion. In the Lean startup-world an MVP is defined as the smallest thing you can make to validate a hypothesis which helps you decide if you should continue developing something or if you should stop. For more information about this, I suggest you read Eric Ries’ blog post on the topic. However, in (very) many companies and organisations the term is used to describe the first version of a product released to the end customers. This “version one release MVP” usually contains as little functionality and features as is possible without making the end customers too upset, disappointed or unwilling to pay.

Another colleague of mine, Henrik Kniberg, wrote a quite thorough and lengthy blog post about MVPs a while back where he touched upon the point I’m about to make. While quite a few people see the different uses of the word MVP as problematic, I see it as a symptom of a need for a better word for describing at least one of its currently used meanings, i.e. the “version one release MVP”. Luckily enough a good friend and coworker gave me the answer to that need a few years ago: He called the first release of the hardware product we were working on at the time the “Minimum Loveable Product”.

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Continue reading: A/B testing at King

A/B testing at King

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I gave a lightning talk at tonight’s Lean Tribe Gathering in Stockholm about A/B testing at King, how we develop games, features and decide which improvements to make. Here are my slides and notes from the presentation.

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Continue reading: Making sense of MVP (Minimum Viable Product) – and why I prefer Earliest Testable/Usable/Lovable

Making sense of MVP (Minimum Viable Product) – and why I prefer Earliest Testable/Usable/Lovable

(French translation, Spanish translation, Japanese translation)

A couple of years ago I drew this picture and started using it in various presentations about agile and lean development:

Since then the drawing has gone viral! Shows up all over the place, in articles and presentations, even in a book (Jeff Patton’s “User Story Mapping”  – an excellent read by the way). Many tell me the drawing really captures the essence of iterative & incremental development, lean startup, MVP (minimum viable product), and what not. However, some misinterpret it, which is quite natural when you take a picture out of it’s original context. Some criticize it for oversimplifying things, which is true. The picture is a metaphor. It is not about actual car development, it is about product development in general, using a car as a metaphor.

Anyway, with all this buzz, I figured it’s time to explain the thinking behind it.

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Continue reading: Fluent@agile – visualizing your way of working

Fluent@agile – visualizing your way of working

Help your team improve by visualizing their way working with the fluent@agile game. With the game you can help a team find out where it is on its agile journey and help it find new ways of both fine tuning and make leaps in their daily agile practices.

Fluent@agile board
A teams fluent@agile board.

Me and Christian Vikström made the game together at Spotify during the spring 2014 when we were coaching and helping team to improve their agile skill sets and processes.

At Spotify the teams owns their own way of working. A team is basically only accountable to itself. We therefore needed an coaching tool that could help team take ownership of their self image and improvement strategy.

We also wanted the tool to be opinionated. It should be normative, tell what’s good and not, what kind of practices and behaviour that’s expected and not. But at the same time it should be open to new ideas, new practices and the teams local conditions.

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Continue reading: Lean Startup

Lean Startup

Du har en idé om en tjänst.
Hur kan du snabbast och enklast verifiera att någon vill använda den?
Det är vad Lean Start-up handlar om.

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Continue reading: Something Agile Lean Something – Posters on agile and lean concepts and techniques

Something Agile Lean Something – Posters on agile and lean concepts and techniques

A couple of weeks ago I started a new hobby. I’ve found a way to combine teaching agile and lean with creativity, art, Lego and Star Wars. Now I love spending time slowly putting Lego blocks together to create scenes. One by one. Very meditative and creative 🙂 The scenes I build I then use

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Continue reading: How do you know that your product works? Slides from my LKCE14 keynote.

How do you know that your product works? Slides from my LKCE14 keynote.

Here are the slides for my keynote How do you know that your product works at Lean Kanban Central Europe, Hamburg.

I travelled with Emma (6 yrs), she’s been wanting to travel with me (alone, without her 3 siblings…) for a long time, so she’s really happy! Thanks Mary & Tom Poppendieck for being her bonus grandparents during the whole trip 🙂

Some sample slides & pics below.

LKCE14

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Continue reading: Guest blog from Jeff Gothelf – Lean UX in the Enterprise: 5 hills to climb

Guest blog from Jeff Gothelf – Lean UX in the Enterprise: 5 hills to climb

This is a guest blog from Jeff Gothelf who will have an open course in Lean UX with Crisp in May 2013
Jeff Gothelf has spent a 15 year career as an agile product designer, team leader, blogger and teacher. He is one of the leading voices on the topic of Agile UX and Lean UX. In addition, Jeff is the author of the O’Reilly book (2013), Lean UX: Applying lean principles to improve user experience (www.leanuxbook.com). He is a highly sought-after international speaker and workshop leader. Jeff has led cross-functional product design teams at TheLadders, Publicis Modem, WebTrends, Fidelity, and AOL. In 2012, Jeff launched Proof, a product design and innovation studio that combines lean processes with strategy, design and technology that has since been acquired by Neo.com where he is now Managing Director.

Here is Jeffs course Lean UX – Cross functional collaboration 20-21 of May in Stockholm >

Lean UX in the Enterprise: 5 hills to climb

Expanding my original post on challenges implementing Lean UX in the enterprise, I wanted to add a couple more hurdles that most companies will undoubtedly have to go through to build, collaborative, cross-functional and agile teams.

Co-location is a dirty word

Many large companies are distributed across countries, time zones and cultures. Getting employees to work together is tough enough when they’re sitting across the hall from each other. The distance between distributed teams breaks down a collaborative culture very quickly.Continue reading

Continue reading: Agile Software Development Slides

Agile Software Development Slides

I gave a talk to a group of mechatronics students at KTH (Royal Institute of Technology) today. The topic was agile software development with an emphasis on Scrum, and some information about Kanban and Lean Startup. Here are the slides: KTH-2013 Get in touch via my homepage if you have questions or comments!

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