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from the Crisp Consultants

Continue reading: What is Agile – easy to grasp material for the non-techie

What is Agile – easy to grasp material for the non-techie

I frequently get the question (often from people outside IT): “how can I quickly understand what Agile is?”.  I’ve collected a suite of links and videos over the years to help people grasp the basics concepts in 10 min or so. I thought I’d share them with you. (pls note: the list is intended to

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Continue reading: Feature Verification Funnel

Feature Verification Funnel

verificationfunneloverviewYou have a feature to implement, and there are several implementation solutions available. How do you choose the best one?

Start out with all your potential solutions for a feature idea. Next, filter based on how the solutions perform using a set of verification methods. Finally, implement the feature knowing that you’ve found the solution that meets your needs.

Verification Methods

The following are the verification methods I’ve experienced most often on the projects:Continue reading

Continue reading: How to set role expectations and working agreements

How to set role expectations and working agreements

teamcultureConflicts in teams about how to work are common. There are expectations from team members on each other that aren’t being met. In a given team, members might be implicitly expected to perform a certain task. The team might have unspoken policies that seem to be common sense. Sometimes people pick up on these unspoken rules and implicit expectations, but when they don’t, you have a team in conflict. You can’t avoid all conflict (and a dose of healthy debate and discussion is good for teams), but you can help teams by explicitly defining the roles and working agreements. Instead of dealing with conflict after the fact, you start with discussion and agreement. The following workshop is the one I use with my teams and organizations.

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Continue reading: Mål: Lösa global uppvärmning

Mål: Lösa global uppvärmning

Igår möttes 9 av oss på Crisps kontor för att diskutera vad vi kan göra för klimatet. För många av oss på Crisp ligger denna fråga nära hjärtat. Tyvärr är det som konsult inte alltid lätt att hitta passande uppdrag. Men klimatfrågan är planetens största utmaning, och många av oss vill inte längre sitta inaktiva.

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Continue reading: Design Studio – Collaborate towards a shared understanding

Design Studio – Collaborate towards a shared understanding

Design Studio is a design method that focus on a specific format for collaboration to create a shared understanding of the problem. This is done by, together as a team, coming up with a solid foundation for a design solving the problem.

Here’s the short version:

  • Illuminate – In the first step, the team gets a presentation of the problem and possible boundaries (such as a certain target group or a platform).
  • Sketch – The second step is all about creativity. Let everyone in the team sketch solutions to the problem within a timebox of about 5 minutes. It is important that the sketching is quick and dirty, since giving people time gets them stuck on unnecessary details.
  • Present – In the third step, each and everyone presents their design. A good timebox is one minute per person. When a person has presented, a critique sessions for that particular person’s design follows.
  • Critique – As a fourth step, an open discussion about the design is held. The critique is meant to churn out the key issues with the ideas previously presented and inspire the other members for the next sketching iteration. Try to answer the question: Does the design solve the problem? A good timebox is 2 minutes. The discussion will make everyone think deeper about both the problem and the solution. After the critique, listen to another team member’s presentation until everyone has been given the opportunity to present and discuss their designs.
  • Iterate – Run the last three steps at least 2-4 times. Iteration is the key to finding reliable solutions and getting a shared understanding of the problem.

The overall rule for Design Studio is to never dwell on details to get most value out of the least amount of time. After a Design Studio session, the UX designer, have plenty of material to work with to take the design towards implementation. Try it out in the course Agile UX or read on to find out the details.

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Continue reading: Global warming – simplified summary

Global warming – simplified summary

OK, here’s a (very) simplified summary of what I’ve learned about global warming after digging deep the past few weeks.

  1. Global warming is a major threat to life as we know it. It’s ALOT worse than most people realize.
  2. Global warming is caused (mostly) by increasing CO2 in the atmosphere.
  3. The CO2 increase comes (mostly) from us burning oil & coal (“fossil fuels”). Adds about 20-30 billion tons of CO2 per year.
  4. So we need to (mostly) stop burning oil & coal.
  5. We burn oil & coal (mostly) for electricity and transport. Coal power plants, car/plane/ship fuel, etc.
  6. We want to keep electricity and transport, but we also want to stop global warming, therefore we need to get electricity and transport without burning oil & coal.
  7. We know how to do that (solar, wind, electric cars, etc). The technology has been figured out, and the prices are at the tipping point where oil & coal can’t compete economically.
  8. So now we just need to hurry up and roll out those solutions! Every single reduced ton of CO2 counts.
  9. Unfortunately shit is going to hit the fan either way (because it’s already launched so to speak), but at least we can slow it down, reduce the impact, and buy us some time.

So pull whatever strings you can to help out – technology, policy, economy, communication, etc. Inform yourselves & each other. People have varying degrees of discretionary time, money, knowledge, voting power, contacts, influence, and motivation. But the more people try to help in one way or another, the more difference it will make as a whole.

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Continue reading: Transforming the pyramid to an agile org

Transforming the pyramid to an agile org

I recently published a video exploring how an agile team based organization could look like. How does it function under the hood? In the video I also discussed how you get there.

I got tons of great feedback so I decided to provide the contents of the video in the format of a blog. If you prefer to read instead of watching a 11-minute-long video, then this is for you 🙂

AgileOrg

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Continue reading: Planning as a social event – scaling agile at LEGO

Planning as a social event – scaling agile at LEGO

The past couple of years I’ve been travelling back and forth to LEGO’s HQ in Billund Denmark, helping out with their agile journey. Super interesting! Learned more than we could ever fit in an article, but here’s an attempt to capture at least some of it, written together with LEGO colleague and co-instigator Eik Thyrsted

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Continue reading: Hur Karlstad sjukhus byggdes på tid och budget med Agila kontrakt

Hur Karlstad sjukhus byggdes på tid och budget med Agila kontrakt

Karlstad sjukhus har i flera omgångar byggts om och byggt ut. Samtliga hus har levererats på tid, budget och med en fungerande vårdverksamhet från dag 1. Sjukhuset har sparat 300 miljoner åt Värmlands läns landsting. Lösningen? Effektstyrd upphandling med Agila kontrakt och Partnering. Vad skapade förutsättningarna för att lyckas? Vi intervjuade Lars Nilsson, som ledde upphandlingen av Karlstad sjukhus.

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Continue reading: Did the math on my contribution to global warming

Did the math on my contribution to global warming

I was curious about how many tons of carbon dioxide that my family pumps into the atmosphere (= global warming). Looked at the most direct variables: flying, driving, and home electricity. There are obviously more variables to look at (like beef!), but I’m starting with these three, as the data is readily available and I gotta start somewhere.

Result (updated):

  • Flying = 14.6 tons per year
  • Driving = 4.1 tons per year
  • Electricity = 0.5 tons per year

So, 19 tons of CO2 per year. Damn! Sorry about that, earth and future generations. Good news is that I now know how to reduce it by ALOT (like 5 times less)!

CO2e emission before and after

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From Good-enough to Great: LKFR16 Presentation

Here are the slides I’ve been using to present “From Good-enough to Great” at the Lean Kanban France 2016 conference (LKFR16). In this presentation, I speak about some the patterns I have observed when coaching many Kanban team. Especially regarding how teams mature and how to help team better succeed. I introduce for the first

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Continue reading: A/B testing at King

A/B testing at King

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I gave a lightning talk at tonight’s Lean Tribe Gathering in Stockholm about A/B testing at King, how we develop games, features and decide which improvements to make. Here are my slides and notes from the presentation.

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Continue reading: How I wrote a book publicly online

How I wrote a book publicly online

I love visualization and I collect visualizations. Why? Well, I love drawing and have a very visual way of thinking. But more importantly, I’ve been amazed time and time again, how great an impact a valuable and useful visualization can have on a team’s ability to focus, collaborate, and adopt new behaviour.

This passion for post-its and whiteboards finally manifested itself in the form of a book; “Toolbox for the Agile Coach: Visualization Examples – How great teams visualize their work”. Not only am I proud and happy of the final result, I’m also very excited about the way it came about. This blog is about how I wrote a book, publicly and collaboratively online, with frequent increments and tight feedback loops.

just-got-it-printed-600

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Continue reading: Agile Everywhere – slides from my keynote at Agile Tour, Montreal

Agile Everywhere – slides from my keynote at Agile Tour, Montreal

Here are the slides from my keynote Agile Everywhere at Agile Tour Montreal. In the keynote I shared my experiences from applying agile in lots of different non-software contexts.

Enjoyed the trip! After the conference I spent a day at Ubisoft Quebec to discuss REALLY large-scale agile (like 1000-person video game projects). I see more and more companies applying agile at really large scale and my key takeaway is that, the larger the project is, the more important the agile principles are. For tiny projects any process can pretty much work. Also interesting to see how different types of organizations – such as video game development, banking, and aerospace – arrive at very similar patterns for how to deal with dozens or hundreds of agile teams building a product together. Just keep in mind that big projects are super-risky with or without agile, so your first priority should be to de-scale.

Anyway here are some sample pictures from the keynote.

takeaways

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Speaking at Lean Kanban France 2016

I will – finally – be speaking at Lean Kanban France 2016 this year. Being French, it should perhaps falls naturally to present at a French conference. Life as had other plans for me so far, but this year the stars are in the right position and it is happening. Though, I have to confess

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Continue reading: Video clip  – The importance of team size and proximity

Video clip – The importance of team size and proximity

Jimmy Janlén wanted to make a move star out of me, so he persuaded me to do a short video of an earlier blogpost. So here it is, a 3 minute video clip! Enjoy! /Hans   P.S. If you want to read instead, you’ll find the written English version here, and the Swedish version here.

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Continue reading: My journey of finding and applying Sociocracy 3.0 (S3).

My journey of finding and applying Sociocracy 3.0 (S3).

During my ongoing search to find new and improved ways to grow more human centric, high performing workplaces I was introduced to Sociocracy and Holacracy in 2012. I was immediately intrigued by the underlying principles and fundaments, especially with sociocracy and have been experimenting ever since. With the recent emergence of Sociocracy 3.0 I’ve turned my attention towards learning about and experimenting with it’s modular, optional framework of principles based patterns, with fantastic results.
S3 is a free and open, principles based framework of patterns for people wishing to collaborate more effectively and benefit from agile principles at scale, regardless of their chosen approach to product development and service delivery. It provides a rich variety of compatible options to choose from and adapt, according to unique context and needs, building on sociocratic practices and integrating principles from Agile / Lean to dynamically steer and evolve organization.

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Discovering S3 workshop

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Continue reading: Scrum med flera team

Scrum med flera team

screen-shot-2016-11-09-at-11-14-43

Att organisera flera Scrum team görs på en hel del olika sätt. Här beskriver vi likheter och skillnader mellan några av de ramverk som vi har stött på hos våra kunder och utbildare, LeSS, SAFe och Scrum@Scale.

Gemensamt för LeSS, SAFe och Scrum@Scale

I alla tre ramverken utgår man från att man i botten har vanliga Scrum-team som är tvärfunktionella och självorganiserande.

Man utgår också från att vi alltid försöker bryta ner kraven vertikalt, så att varje inkrement blir så litet som möjligt men ändå kan driftsättas separat.

Underförstått är även att man kör kontinuerlig integration och automatiserad regressionstestning, och  att man efter varje sprint har en produkt som går att driftsätta ifall man så väljer.

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Continue reading: Developer Testing: Book Release Party

Developer Testing: Book Release Party

Developer Testing PartyLast Friday, we had a release party for my book, Developer Testing: Building Quality into Software, here at Crisp. Thanks everyone for coming! Apart from signing books, I did a short presentation and made some announcements. 

I started by talking about the process of writing the book (It’s available on Amazon, Adbris, and Bokus.) It took four years, but I did have some bumps along the road, like two kids :). For those of you who haven’t heard the story, here it goes: Large parts of the concept of developer testing were born during my time at the Swedish Postcode Lottery, where we were a brand new Scrum team working in a regulated industry. Since we had no testers on the team, and probably even more important, no traditions and rituals to adhere to, we self organised into automating all checking: at unit, integration, and end-to-end level to such a degree that we were confident about releasing, pretty much always.

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Continue reading: Scientific method applied to performance improvements

Scientific method applied to performance improvements

build-measure-learn-loop In my team, we are working on improving real-time performance for our main service. The goal is to have response times below 100 ms in the 95th percentile and below 200 ms in the 99th percentile for certain database volumes and request frequencies.

We don’t know what will be needed to reach this goal. We have some ideas, but we don’t know which one, or which ones will do the trick. We call these ideas “experiments”.

We can estimate each experiment, but we don’t know how many we will need to do to reach the goal.

This is the story of how we apply the scientific method to working with performance improvements.

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Continue reading: Programmer productivity: SP < PR < PP < MP

Programmer productivity: SP < PR < PP < MP

In my experience, when it comes to programming productivity, mob programming beats the rest. Of course the definition of productivity in this context is debatable and these are just my observations. Thus, it is not a proper scientific study but bear with me anyway.

I wish to compare one aspect of productivity, how we work together. I look at single programming, pull requests, pair programming and mob programming.

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Continue reading: Focus – my keynote at AgileByExample, Warsaw

Focus – my keynote at AgileByExample, Warsaw

Here is my slide (yes, it’s just one slide) from my keynote at AgileByExample in Warsaw. And a video of the talk. Scroll down for a written summary.

Focus

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Continue reading: How to append to lists in Ansible

How to append to lists in Ansible

Since I have found the Ansible documentation to be lacking, and StackOverflow insufficient in this matter, I feel the need to share how you can append to a list using Ansible.

I’ve created a demonstration playbook and published it on GitHub. See: https://github.com/betrcode/ansible-append-list

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Continue reading: Bimodal IT is not the goal

Bimodal IT is not the goal

In 2014 Gartner introduced bimodal IT. Since then quite a lot has been written and said about it. And just recently it popped up at two different clients almost simultaneously. After reading articles, watching webinars and listening to what people say about it, I’m a bit worried that organizations think Bimodal IT is the goal. I don’t think so, and I’ll explain why.
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Continue reading: Stephen Bungay on Agile Strategy

Stephen Bungay on Agile Strategy

Last month, we had the pleasure of bringing Stephen Bungay to Crisp in Stockholm to share with us his wisdom and insights on how to use Strategy under uncertain conditions. I find this topic interesting, since the interative nature of Agile can trick management into believing either that they do not need to have a

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Continue reading: Value: The Lynchpin in Agile Product Management

Value: The Lynchpin in Agile Product Management

You’d think the topic of value would be straightforward when it comes to agile product management and ownership. After all, early and continuous delivery of value is the first principle in the Agile Manifesto and product backlogs need to refined based on value.

And yet, value is not easily defined, qualified, quantified, or agreed upon.

With many smart, experienced folks together at the Agile Product Open last month, I decided it would be informative to propose the topic “Value: The Whats, Whys, and Hows” in the marketplace of ideas.

To start the conversation, I offered my favorite definition, borrowed from the Value Standard: fair return or equivalent, in goods, services, or money, for something exchanged. From there, our conversation grew richer and deeper.

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Continue reading: Riding a backwards bicycle – Keynote at Agile Islands 2016

Riding a backwards bicycle – Keynote at Agile Islands 2016

The Agile ambition at Åland (a group of Islands between Sweden and Finland) is quite astonishing.  Besides being home to a bunch of cutting edge tech companies (who have been using Agile at Scale for 8+ years), they are also experimenting with using Agile in their society. Hm, Sweden suddenly feels sooo 90’s.. I had the privilege to keynote at their first Agile conference

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Continue reading: What is an unconference?

What is an unconference?

Curious about unconferences? Perhaps you’re thinking of running one? Or maybe you are invited to an unconference or open space, and the organizer sent you this link to describe how it works? If so you’re in the right place! 

This doc is a high-level summary. For more details and facilitation instructions, see the ebook How to run an internal unconference.

What is an unconference?

An unconference is basically a conference without predefined topics. There is a high level structure and theme, but actual topics are generated by the participants on the spot, and breakout groups are formed dynamically based on interest and relevance.

If you know what an Open Space is, an unconference is really just an Open Space event with some added structure at the end to make it fit for company-internal events.

This is a pretty awesome format for cases where you want a super-flexible and participant-driven agenda and structure. I’ve been using it for years at Crisp, Spotify, Lego, and other clients, and it tends to spread virally within organizations. I’ve done it mostly with groups of 20-80 people, and people often say things like “all conferences should be like this” or “best conference I’ve ever been to!”

Facilitators opening the circle and introducing the format
Facilitators opening the circle and introducing the format

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Continue reading: X-team Silos Game – getting in T-shape

X-team Silos Game – getting in T-shape

Cross functional teams are complete in expertise but not necessarily collaborative. Sometimes team members hold on to their expertise too much and the team does not perform to its potential. This Lego game illuminates the difference when members allow themselves to take on tasks outside their expertise, being so called T-shaped. Play the game to kick-start your change and create collaboration.

Playing the game.

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Continue reading: Alignment at Scale – slides from my Agile Africa keynote

Alignment at Scale – slides from my Agile Africa keynote

Here are the slides from my Agile Africa keynote Alignment at Scale (or How to Not become Totally Unagile when you have Lots of Teams). Thanks for a great conference!

And thanks everyone for the Emma greeting, that sure made an 8 year girl very happy 🙂

(Emma was supposed to join me on this trip, but couldn’t make it because I had missed some required paperwork for travelling with minors to South Africa).

Agile Alignment at Scale

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